
                                            ########################################
                                            ### DEFAULT TRADE CHANGE LOG SUMMARY ###
                                            ########################################
- Standardized 
    -Block trade limits = All 'block' (can be placed in world) trades can be made 16 times.
        -(Ex. Cake can be placed in the world while Pumpkin Pie can not. Cake is a 'block', and Pumpkin Pie is not.)
    -Item trade limits = All item (can''t be placed or equipped) trades can be made 12 times.
        -(Ex. Slime Balls can''t be placed or equipped.)
    -Equipment trade limits = All equipment (can be worn/used in hand) trades can be made 3 times.
        -(Ex. Buckets can''t be placed, but can be used, making them Equipment.)
    -Material costs = Items/Equipment requring more materials always cost more than those requiring fewer. 
        -(Ex. Chestplates cost more than Leggings. Emerald Conversion Rate: Leather = 0.25, Chainmail = 0.5,Iron=1, Diamond=2)
    -Purchase ammounts = All trades for Emeralds, offered by other professions, require the same quanityt of the purchased item. 
        -(Ex. Flint for Toolsmith was 30, Fletcher/Leatherworker was 26, all are 24 as it is for the Weaponsmith.)
    -Emerland exhange trade limit = All trades for Emeralds can be made 16 times.
        -(Ex. Cartographers used to buy Paper 12 times. Fletchers bought Flint 12 times. They both now make purchases 16 times.)

- Removed 
    -Random trade selection = All possible trades, per level, are present.
        -(Ex. Novice Farmers used to only trade for any two of Wheat, Potao, Carrot, Beet, or Emerald for Bread. They now offer all five trades.)
    -Trade ambiguity = All trades with possible variants are offered individually. 
        -(Ex. Shepherds used to sell 1 of 16 possible wool blocks. They now sell all 16.)
    -Random enchantments = All equipment trades, with enchantments, had their enchantments removed.
        -(Ex. Armorers used to sell enchanted Diamond armor. They now sell the same Diamond armor without enchantments.)
    -Random dyes = All leather trades had their random dyes removed.
        -(Ex. Leatherworkers used to sell Leather Horse Armor with a random dye. They now sell the same Leather Horse Armor, undyed.)
    -Duplicate trades = Trades, in a single profession, that became duplicates after removing enchantment or dyes, were removed.
        -(Ex. Fletchers used to sell both enchanted and not enchanted Bows and Crossbows. They now sell one Bow and Crossbow.)

- Rearranged 
    -Equipment trades = Trades for lower 'quality' equipment appears before better quality equipment. 
        -(Ex. Chainmail is sold before Iron, which is sold before Diamond.)
    - Trades = Trades were reorganized for better 'flow' of progression.
        -(Ex. Expert Masons used to sell both Terracotta and Glazed varients. Now Expert Masons sell Terracotta while Masters sell the Glazed varient.)


- Trade Omission Reinstatement = Trades with variants, either removed or omitted, are offered.
    -(Ex. Fisherman used to buy 5 of 10 Boats. They now buy all 10 types (Including the Bamboo Raft).)

- Profession specialization = Multiple professions do not sell the same items as another (Purchases for Emeralds are not included.).
    -(Ex. Cartographers and Shepherds used to both sell Banners. Only the Shepherds sell Banners now.)

- Increased Stew Duration = Suspicious Stew effects were increased to be more useful or memorable.
    -(Ex. Suspicious Stew (Blindness) used to last 5 seconds. It lasts 60 seconds now.)

- Reduced Quantity for Specific Paintings = Previously, Shepherds sold 3 generic 'Painting's, they now sell 1 specific painting.
    -(Note: When broken/removed from wall, all specific 'Painting's become a generic 'Painting'.)

- Adjusted Price = Cost for trade altered to better match the return.
    -(Ex. Master Librarians used to sell Red & Yellow candles for 3 emeralds. They now cost 1 emerald.)


                                        ##################################
                                        #### DEFAULT TRADE CHANGE LOG ####
                                        ##################################

###########
# ARMORER #
###########
# CHANGES #

-Removed random selection of trades (All are present per level)

--Novice
---Reduced 'Coal' purchase ammount from '15' to '10' (Standardized Purchase ammounts)
---Removed 'Iron Helmet, Iron Chestplate, Iron Leggings, Iron Boots' trades. (Equipment Rearrangement)
---Added 'Chainmail Helmet' trade. (Equipment Rearrangement)
---Increased 'Chainmail Helemt' price from '1' to '3' (Standardized Material costs)
---Reduced 'Chainmail Helmet' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Added 'Chainmail Chestplate' trade. (Equipment Rearrangement)
---Reduced 'Chainmail Chestplate' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Increased 'Chainmail Chestplate' price from '4' to '5' (Standardized Material costs)
---Added 'Chainmail Leggings' trade. (Equipment Rearrangement)
---Reduced 'Chainmail Leggings' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Increased 'Chainmail Leggings' price from '3' to '4' (Standardized Material costs)
---Added 'Chainmail Boots' trade. (Equipment Rearrangement)
---Reduced 'Chainmail Boots' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Increased 'Chainmail Boots' price from '1' to '2' (Standardized Material costs)

--Apprentice
---Increased Iron Ingot trade limit from '12' to '16' (Standardized Emerald exchange trade limit)
---Increased `Bell` trade limit from `12` to `16` (Standardized Block trade limits)
---Removed 'Chainmail Leggings' and 'Chainmail Boots' trades. (Equipment Rearrangement)
---Added 'Iron Leggings' trade. (Equipment Rearrangement)
---Reduced 'Iron Leggings' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Added 'Iron Boots' trade. (Equipment Rearrangement)
---Reduced 'Iron Boots' trade limit from '12' to '3' (Standardized Equipment trade limit)

--Journeyman
---Increased Lava Bucket trade limit from '12' to '16' (Standardized Emerald exchange trade limit)
---Increased Diamond trade limit from '12' to '16' (Standardized Emerald exchange trade limit)
---Removed 'Chainmail Helmet' and 'Chainmail Chestplate' trades. (Equipment Rearrangement)
---Added 'Iron Helmet' trade.  (Equipment Rearrangement)
---Reduced 'Iron Helmet' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Added 'Iron Chestplate' trades (Equipment Rearrangement)
---Reduced 'Iron Chestplate' price from '9' to '8' (Standardized Material costs)
---Reduced 'Iron Chestplate' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Reduced 'Shield' price from '5' to '2' (Standardized Material costs)
---Reduced 'Shield' trade limit from '12' to '3' (Standardized Equipment trade limit)

--Expert
---Removed 'Diamond Leggings/Boots' (Rearranged trades)
---Added 'Diamond Helmet & Chestplate' (Rearranged trades)
---Removed Random enchantment from 'Diamond Helmet' trade. (Removed random enchantments)
---Reduced 'Diamond Helmet' price from '13' to '10'(Standardized Material costs)
---Removed Random enchantment from 'Diamond Chestplate' trade. (Removed random enchantments)
---Reduced 'Diamond Chestplate' price from '21' to '16'(Standardized Material costs)

--Master
---Removed 'Diamond Helmet & Chestplate' (Rearranged trades)
---Added 'Diamond Leggings/Boots' (Rearranged trades)
---Removed Random enchantment from 'Diamond Leggings' trade. (Removed random enchantments)
---Reduced 'Diamond Leggings' price from '19' to '14' (Standardized Material costs)
---Removed Random enchantment from 'Diamond Boots' trade. (Removed random enchantments)
---Reduced 'Diamond Boots' price from '13' to `8' (Standardized Material costs)

############
## TRADES ##
*********************
* TOTAL TRADES = 18 *
*********************
## NOVICE ## = 5
10 Coal         = 1 Emerald                 16
3  Emerald      = 1 Chainmail Helmet        3
5  Emerald      = 1 Chainmail Chestplate    3
4  Emerald      = 1 Chainmail Leggings      3
2  Emerald      = 1 Chainmail Boots         3
## APPRENTICE ## = 4
4  Iron Ingots  = 1 Emerald                 16
36 Emerald      = 1 Bell                    16
5  Emerald      = 1 Iron Helmet             3
8  Emerald      = 1 Iron Chestplate         3
## JOURNEYMAN ## = 5
1  Lava Bucket  = 1 Emerald                 16
1  Diamond      = 1 Emerald                 16
7  Emerald      = 1 Iron Leggings           3
4  Emerald      = 1 Iron Boots              3
2  Emerald      = 1 Shield                  3
## EXPERT ## = 2
10 Emerald      = 1 Diamond Helmet          3
16 Emerald      = 1 Diamond Chestplate      3
## MASTER ## = 2
14 Emerald      = 1 Diamond Leggings        3
8  Emerald      = 1 Diamond Boots           3

###########
# BUTCHER #
###########
## CHANGES ##

-Removed random selection of trades

--Novice

--Apprentice
---Reduced `Cooked Chicken` trade from `16` to `12` (Standarized Item trade limits)
---Reduced `Cooked Porkchop` trade from `16` to `12` (Standarized Item trade limits)
---Reduced 'Coal' purchase ammount from '15' to '10' (Standardized Purchase ammounts)

--Journeyman

--Expert
---Increased 'Dried Kelp Block' trade limit from '12' to '16'(Standardized Emerald Exchanges trade limit)

--Master
---Increased 'Sweet Berries' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)

############
## TRADES ##
*********************
* TOTAL TRADES = 11 *
*********************
## NOVICE ## = 4
14 Raw Chicken      = 1 Emerald         16
7  Raw Porkchop     = 1 Emerald         16
4  Raw Rabbit       = 1 Emerald         16
1  Emerald          = 1 Rabbit Stew     12
## APPRENTICE ## = 3
10 Coal             = 1 Emerald         16
1  Emerald          = 8 Cooked Chicken  12
1  Emerald          = 5 Cooked Porkchop 12
## JOURNEYMAN ## = 2
10 Raw Beef         = 1 Emerald         16
7  Raw Mutton       = 1 Emerald         16
## EXPERT ## = 1
10 Dried Kelp Block = 1 Emerald         16
## MASTER ## = 1
10 Sweet Berries    = 1 Emerald         16

################
# CARTOGRAPHER #
################
## CHANGES ##

-Removed random selection of trades

--Novice
---Increased 'Paper' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)

--Apprentice
---Increased 'Glass Pane' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Added individual 'Explorer/Villager Map' trades (Removed trade ambiguity)
---Removed 'Jungle Explorer Map' trade (Rearranged trades)
---Removed 'Swamp Explorer Map' trade (Rearranged trades)

--Journeyman
---Increased 'Compass' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Added 'Jungle Explorer Map' trade (Rearranged trades)
---Added 'Swamp Explorer Map' trade (Rearranged trades)

--Expert
---Removed 'Banner' trades. Found in shepherd instead. (Profession specialization)
---Increased `Item Frame` trade limit from `12` to `16` (Standardized Block trade limits)
---Reduced 'Item Frame' cost from '7' to '2' (Adjusted Price)

--Master

############
## TRADES ##
*********************
* TOTAL TRADES = 15 *
*********************
## NOVICE ## = 2
24 Paper                = 1 Emerald                 16
7  Emerald              = 1 Empty Map               12
## APPRENTICE ## = 8
11 Glass Pane           = 1 Emerald                 16
8  Emerald + 1  Compass = 1 Desert Village Map      12
8  Emerald + 1  Compass = 1 Plains Village Map      12
8  Emerald + 1  Compass = 1 Savanna Village Map     12
8  Emerald + 1  Compass = 1 Snowy Village Map       12
8  Emerald + 1  Compass = 1 Taiga Village Map       12
## JOURNEYMAN ## = 3
1  Compass              = 1 Emerald                 16
8  Emerald + 1  Compass = 1 Jungle Explorer Map     12
8  Emerald + 1  Compass = 1 Swamp Explorer Map      12
## EXPERT ##
2  Emerald              = 1 Item Frame              16
12 Emerald + 1  Compass = 1 Trial Explorer Map      12
13 Emerald + 1  Compass = 1 Ocean Explorer Map      12
## MASTER ## = 2
8  Emerald              = 1 Globe Banner Pattern    12
14 Emerald + 1  Compass = 1 Woodland Explorer Map   12

##########
# CLERIC #
##########
## CHANGES ##

-Removed random selection of trades

--Novice

--Apprentice
---Increased 'Gold Ingot' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Increased `Redstone Dust` trade limit from `12` to `16` (Standardized Block trade limits)

--Journeyman
---Increased 'Rabbit's Foot' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Increased `Glowstone` trade limit from `12` to `16` (Standardized Block trade limits)

--Expert
---Increased 'Turtle Scute' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Increased 'Glass Bottle' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)

--Master
---Increased 'Nether Wart' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)

############
## TRADES ##
*********************
* TOTAL TRADES = 11 *
*********************
## NOVICE ##  = 2
32 Rotten Flesh     = 1 Emerald                 16
1  Emerald          = 2 Redstone Dust           16
## APPRENTICE ## = 2
3  Gold Ingot       = 1 Emerald                 16
1  Emerald          = 1 Lapis Lazuli            12
## JOURNEYMAN ## = 2
2  Rabbit``s Foot   = 1 Emerald                 16
4  Emerald          = 1 Glowstone               16
## EXPERT ## = 3
4  Turtle Scute     = 1 Emerald                 16
9  Glass Bottle     = 1 Emerald                 16
5  Emerald          = 1 Ender Pearl             12
## MASTER ## = 2
22 Nether Wart      = 1 Emerald                 16
3  Emerald          = 1 Bottle o'' Enchanting   12

##########
# FARMER #
##########
## CHANGES ##

-Removed random selection of trades

--Novice
---Reduced 'Bread' trade limit from '16' to '12' (Standarized Item trade limits)

--Apprentice
---Increased 'Pumpkin' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Reduced 'Apple' trade limit from '16' to '12' (Standarized Item trade limits)

--Journeyman
---Increased 'Melon' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)

--Expert
---Increased `Cake` trade limit from `12` to `16` (Standardized Block trade limits)
---Added individual 'Suspicious Stew' trades (Removed trade ambiguity)
---Added 'Suspicious Stew' effects not present in default game (Fire Resistance/Nausea/Regeneration/Wither) (Trade Omission Reinstatement)
----Increased 'Blindness" Stew to last from `5` to `90` seconds (Increased Stew Duration)
----Increased 'Fire Resistance" Stew to last from `3` to `90` seconds (Increased Stew Duration)
----Increased 'Jump Boost" Stew to last from `8` to `90` seconds (Increased Stew Duration)
----Increased 'Nausea" Stew to last from `7` to `60` seconds (Increased Stew Duration)
----Increased 'Night Vision" Stew to last from `5` to `90` seconds (Increased Stew Duration)
----Increased 'Poison" Stew to last from `5` to `24` seconds (Increased Stew Duration)
----Increased 'Regeneration" Stew to last from `5` to `24` seconds (Max Health) (Increased Stew Duration)
----Increased 'Saturation" Stew to last from `5` to `210` ticks (Max Health/Stamina from ½ Heart & no Hunger) (Increased Stew Duration)
----Increased 'Weakness" Stew to last from `7` to `45` seconds (Increased Stew Duration)
----Increased 'Wither" Stew to last from `7` to `19` seconds (½ Heart) (Increased Stew Duration)

--Master

############
## TRADES ##
*********************
* TOTAL TRADES = 22 *
*********************
## NOVICE ## = 5
20 Wheat    = 1 Emerald                             16
26 Potato   = 1 Emerald                             16
22 Carrot   = 1 Emerald                             16
15 Beetroot = 1 Emerald                             16
1  Emerald  = 6 Bread                               12
## APPRENTICE ## = 3
6  Pumpkin  = 1 Emerald                             16
1  Emerald  = 4 Pumpkin Pie                         12
1  Emerald  = 4 Apple                               12
## JOURNEYMAN ## = 2
4  Mellon   = 1 Emerald                             16
3  Emerald  = 18 Cookie                             12
## EXPERT ## = 10
3  Emerald  = 1 Cake                                16
1  Emerald  = 1 Suspicious Stew (Blindness)         12
#1 Emerald  = 1 Suspicious Stew (Fire Resistance)   12
1  Emerald  = 1 Suspicious Stew (Jump Boost)        12
#1 Emerald  = 1 Suspicious Stew (Nausea)            12
1  Emerald  = 1 Suspicious Stew (Night Vision)      12
1  Emerald  = 1 Suspicious Stew (Poison)            12
#1 Emerald  = 1 Suspicious Stew (Regeneration)      12
1  Emerald  = 1 Suspicious Stew (Saturation)        12
1  Emerald  = 1 Suspicious Stew (Weakness)          12
#1 Emerald  = 1 Suspicious Stew (Wither)            12
## MASTER ## = 2
3  Emerald  = 3 Golden Carrot                       12
4  Emerald  = 3 Glistering Melon Slice              12

#############
# FISHERMAN #
#############
## CHANGES ##

-Removed random selection of trades

--Novice
---Reduced 'String' purchase ammount from '20' to '14' (Standardized Purchase ammounts)
---Reduced 'Bucket of Cod' trade limit from '16' to '3' (Standarized Equipment trade limit)
---Reduced 'Cooked Cod' trade limit from '16' to '12' (Standarized Item trade limits)

--Apprentice
---Reduced 'Cooked Salmon' trade limit from '16' to '12' (Standarized Item trade limits)
---Increased 'Campfire' trade limit from '12' to '16' (Standardized Block trade limits)

--Journeyman
---Removed random enchantment from Fishing Rod (Removed random enchantments)
---Reduced Fishing Rod price from '8' to '1' (Standardized Material costs)

--Expert
---Increased 'Tropical Fish' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Added 'Pufferfish' trade (Rearranged trades)
---Increased 'Pufferfish' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)

--Master
---Removed 'Pufferfish' trade (Rearranged trades)
---Increased 'Boat' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Added individual 'Boat' trades (Removed trade ambiguity)
---Added 'Boat' trades not present in default game (Bamboo/Birch/Cherry/Mangrove/Pale Oak) (Trade Omission Reinstatement)

############
## TRADES ##
*********************
* TOTAL TRADES = 21 *
*********************
## NOVICE ## = 4
14 String                   = 1 Emerald         16
10 Coal                     = 1 Emerald         16
3  Emerald                  = 1 Bucket of Cod   3
6  Raw Cod + 1 Emerald      = 6 Cooked Cod      12
## APPRENTICE ## = 3
15 Raw Cod                  = 1 Emerald         16
2  Emerald                  = 1 Campfire        16
6  Raw Salmon + 1 Emerald   = 6 Cooked Salmon   12
## JOURNEYMAN ## = 2
13 Raw Salmon               = 1 Emerald         16
2  Emerald                  = 1 Fishing Rod     3
## EXPERT ## = 2
6  Tropical Fish            = 1 Emerald         16
4  Pufferfish               = 1 Emerald         16
## MASTER ## = 10
1  Acacia Boat              = 1 Emerald         16
#1 Bamboo Raft              = 1 Emerald         16
#1 Birch Boat               = 1 Emerald         16
#1 Cherry Boat              = 1 Emerald         16
1  Dark Oak Boat            = 1 Emerald         16
1  Jungle Boat              = 1 Emerald         16
#1 Mangrove Boat            = 1 Emerald         16
1  Oak Boat                 = 1 Emerald         16
#1 Pale Oak Boat            = 1 Emerald         16
1  Spruce Boat              = 1 Emerald         16

############
# FLETCHER #
############
## CHANGES ##

-Removed random selection of trades

--Novice

--Apprentice
---Reduced 'Flint' purchase ammount from '26' to '24' (Standardized Purchase ammounts)
---Increased 'Flint' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Reduced 'Bow' trade limit from '12' to '3' (Standardized Equipment trade limit)

--Journeyman
---Reduced 'Crossbow' trade limit from '12' to '3' (Standardized Equipment trade limit)

--Expert
---Removed 'Enchanted Bow' trade (Removed Duplicate trades)
---Added 'Tripwire Hook' trade (Rearranged trades)
---Increased 'Tripwire Hook' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)

--Master
---Removed 'Tripwire Hook' trade (Rearranged trades)
---Removed 'Enchanted Crossbow' trade (Removed Duplicate trades)
---Added individual 'Tipped Arrow' trades (Removed trade ambiguity)
---Added 'Tipped Arrow' trades not present in default game (Luck/Slow Falling & Ext/Tutle Master & II & Ext) (Trade Omission Reinstatement)

############
## TRADES ##
*********************
* TOTAL TRADES = 51 *
*********************
## NOVICE ## = 3
32 Stick                = 1 Emerald                                         16
1  Emerald              = 16 Arrow                                          12
10 Gravel + 1 Emerald   = 10 Flint                                          12
## APPRENTICE ## = 2
24 Flint                = 1 Emerald                                         16
2  Emerald              = 1 Bow                                             3
## JOURNEYMAN ## = 2
14 String               = 1 Emerald                                         16
3  Emerald              = 1 Crossbow                                        3
## EXPERT ## = 2
24 Feather              = 1 Emerald                                         16
8  Tripwire Hook        = 1 Emerald                                         16
## MASTER ## = 42
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Fire Resistance)                  12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Fire Resistance Ext)              12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Infested)                         12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Instant Damage II)                12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Instant Damage)                   12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Instant Health II)                12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Instant Health)                   12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Invisibility)                     12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Invisibility Ext)                 12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Jump Boost II)                    12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Jump Boost)                       12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Jump Boost Ext)                   12
#2 Emerald + 5 Arrow    = 5 Tipped Arrow (Luck)                             12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Night Vision)                     12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Night Vision Ext)                 12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Oozing)                           12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Poison II)                        12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Poison)                           12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Poison Ext)                       12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Regeneration II)                  12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Regeneration)                     12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Regeneration Ext)                 12
#2 Emerald + 5 Arrow    = 5 Tipped Arrow (Slow Falling)                     12
#2 Emerald + 5 Arrow    = 5 Tipped Arrow (Slow Falling Ext)                 12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Slowness II)                      12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Slowness)                         12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Slowness Ext)                     12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Speed II)                         12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Speed)                            12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Speed Ext)                        12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Strength II)                      12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Strength)                         12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Strength Ext)                     12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Water Breathing)                  12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Water Breathing Ext)              12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Weakness)                         12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Weakness Ext)                     12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Weaving)                          12
2  Emerald + 5 Arrow    = 5 Tipped Arrow (Wind Charged)                     12
#2 Emerald + 5 Arrow    = 5 Tipped Arrow (Slowness VI & Resistance IV)      12 
#2 Emerald + 5 Arrow    = 5 Tipped Arrow (Slowness IV & Resistance III)     12 
#2 Emerald + 5 Arrow    = 5 Tipped Arrow (Slowness IV & Resistance III Ext) 12

#################
# LEATHERWORKER #
#################
## CHANGES ##

-Removed random selection of trades

--Novice
---Removed 'Leather Pants' trade. (Equipment Rearrangement)
---Removed 'Leather Tunic' trade. (Equipment Rearrangement)
---Added 'Leather Cap' trade.  (Equipment Rearrangement)
---Removed random Dye from 'Leather Cap' trade. (Removed random dyes)
---Reduced 'Leather Cap' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Reduced 'Leather Cap' price from '5' to '2' (Standardized Material costs)

--Apprentice
---Reduced 'Flint' purchase ammount from '26' to '24' (Standardized Purchase ammounts)
---Increased 'Flint' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Removed 'Leather Cap' trade. (Equipment Rearrangement)
---Removed 'Leather Boots' trade. (Equipment Rearrangement)
---Added 'Leather Tunic' trade.  (Equipment Rearrangement)
---Removed random Dye from 'Leather Tunic'. (Removed random dyes)
---Reduced 'Leather Tunic' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Reduced 'Leather Tunic' price from '7' to '4' (Standardized Material costs)

--Journeyman
---Increased 'Rabbit Hide' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Removed 'Leather Tunic' trade. (Equipment Rearrangement)
---Added 'Leather Pants' trade.  (Equipment Rearrangement)
---Removed random Dye from 'Leather Pants'. (Removed random dyes)
---Reduced 'Leather Pants' trade limit from '12' to '3' (Standardized Equipment trade limit)

--Expert
---Increased 'Turtle Scute' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Removed 'Leather Horse Armor' trade. (Equipment Rearrangement)
---Added 'Leather Boots' trade.  (Equipment Rearrangement)
---Removed random Dye from 'Leather Boots'. (Removed random dyes)
---Reduced 'Leather Boots' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Reduced 'Leather Boots' price from '4' to '1' (Standardized Material costs)

--Master
---Removed 'Leather Cap' trade. (Equipment Rearrangement)
---Reduced 'Saddle' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Reduced 'Saddle' price from '6' to '2' (Standardized Material costs)
---Added 'Leather Horse Armor' trade.  (Equipment Rearrangement)
---Reduced 'Leather Horse Armor' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Reduced 'Leather horse Armor' price from '6' to '5' (Standardized Material costs)

############
## TRADES ##
*********************
* TOTAL TRADES = 10 *
*********************
## NOVICE ## = 2
6  Leather      = 1 Emerald             16
2  Emerald      = 1 Leather Cap         3
## APPRENTICE ## = 2
24 Flint        = 1 Emerald             16
4  Emerald      = 1 Leather Tunic       3
## JOURNEYMAN ## = 2
9  Rabbit Hide  = 1 Emerald             16
3  Emerald      = 1 Leather Pants       3
## EXPERT ## = 2
4  Turtle Scute = 1 Emerald             16
1  Emerald      = 1 Leather Boot        3
## MASTER ## = 2
2  Emerald      = 1 Saddle              3
3  Emerald      = 1 Leather Horse Armor 3

#############
# LIBRARIAN #
#############
## CHANGES ##

-Removed random selection of trades

--Novice
---Removed 'Enchanted Book' trade. (Rearranged trades)
---Increased 'Bookshelf' trade from `12` to `16` (Standardized Block trade limit)
---Reduced 'Bookshelf' cost from '9' to '4' (Adjusted Price)

--Apprentice
---Increased 'Book' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Removed 'Enchanted Book' trade. (Rearranged trades)
---Increased 'Lantern' trade from `12` to `16` (Standardized Block trade limit)

--Journeyman
---Increased 'Ink Sac' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Removed 'Enchanted Book' trade. (Rearranged trades)
---Increased 'Glass' trade from `12` to `16` (Standardized Block trade limit)

--Expert
---Increased 'Book and Quill' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Removed 'Enchanted Book' trade. (Rearranged trades)
---Reduced 'Compass' trade limit from `12` to `3` (Standardized Equipment trade limit)
---Reduced 'Clock' trade limit from `12` to `3` (Standardized Equipment trade limit)
---Added 'Red/Yellow Candle' trades (Rearranged trades)
---Reduced 'Red/Yellow Candle' cost from '3' to '1' (Adjusted Price)
---Added remaining 14 colours of 'Candle', and basic 'Candle'(Trade Omission Reinstatement)

--Master
---Removed 'Red/Yellow Candle' trades (Rearranged trades)
---Added 'Enchanted Book' trades. (Rearranged trades)
---Added individual 'Enchanted Book' trades (Removed trade ambiguity)
---Added 'Enchanted Book' trades not present in default game (Soul Speed/Swift Sneak/Wind Burst) (Trade Omission Reinstatement)

############
## TRADES ##
*********************
* TOTAL TRADES = 69 *
*********************
## NOVICE ## = 2
24 Paper            = 1 Emerald                                     16
4  Emerald          = 1 Bookshelf                                   16
## APPRENTICE ## = 2
4  Book             = 1 Emerald                                     16
1  Emerald          = 1 Lantern                                     16
## JOURNEYMAN ## = 2
5  Ink Sack         = 1 Emerald                                     16
1  Emerald          = 4 Glass                                       16
## EXPERT ## = 20
1  Book & Quil      = 1 Emerald                                     16
4  Emerald          = 1 Compass                                     3
5  Emerald          = 1 Clock                                       3
#1 Emerald          = 1 Candle                                      16
1  Emerald          = 1 Red Candle                                  16
#1 Emerald          = 1 Orange Candle                               16
#1 Emerald          = 1 Brown Candle                                16
#1 Emerald          = 1 Black Candle                                16
#1 Emerald          = 1 Gray Candle                                 16
#1 Emerald          = 1 Light Gray Candle                           16
#1 Emerald          = 1 White Candle                                16
1  Emerald          = 1 Yellow Candle                               16
#1 Emerald          = 1 Lime Candle                                 16
#1 Emerald          = 1 Green Candle                                16
#1 Emerald          = 1 Cyan Candle                                 16
#1 Emerald          = 1 Light Blue Candle                           16
#1 Emerald          = 1 Blue Candle                                 16
#1 Emerald          = 1 Purple Candle                               16
#1 Emerald          = 1 Magenta Candle                              16
#1 Emerald          = 1 Pink Candle                                 16
## MASTER ## = 43
5  Emerald + 1 Book = 1 Enchanted Book (Aqua Affinity I)            12
17 Emerald + 1 Book = 1 Enchanted Book (Bane of Arthropods V)       12
14 Emerald + 1 Book = 1 Enchanted Book (Blast Protection IV)        12
14 Emerald + 1 Book = 1 Enchanted Book (Breach IV)                  12
5  Emerald + 1 Book = 1 Enchanted Book (Channeling I)               12
17 Emerald + 1 Book = 1 Enchanted Book (Density V)                  12
11 Emerald + 1 Book = 1 Enchanted Book (Depth Strider III)          12
17 Emerald + 1 Book = 1 Enchanted Book (Efficiency V)               12
14 Emerald + 1 Book = 1 Enchanted Book (Feather Falling IV)         12
8  Emerald + 1 Book = 1 Enchanted Book (Fire Aspect II)             12
14 Emerald + 1 Book = 1 Enchanted Book (Fire Protection IV)         12
5  Emerald + 1 Book = 1 Enchanted Book (Flame I)                    12
11 Emerald + 1 Book = 1 Enchanted Book (Fortune III)                12
16 Emerald + 1 Book = 1 Enchanted Book (Frost Walker II)            12
17 Emerald + 1 Book = 1 Enchanted Book (Impaling V)                 12
5  Emerald + 1 Book = 1 Enchanted Book (Infinity I)                 12
8  Emerald + 1 Book = 1 Enchanted Book (Knockback II)               12
11 Emerald + 1 Book = 1 Enchanted Book (Looting III)                12
11 Emerald + 1 Book = 1 Enchanted Book (Loyalty III)                12
11 Emerald + 1 Book = 1 Enchanted Book (Luck of the Sea III)        12
11 Emerald + 1 Book = 1 Enchanted Book (Lunge III)                  12
11 Emerald + 1 Book = 1 Enchanted Book (Lure III)                   12
10 Emerald + 1 Book = 1 Enchanted Book (Mending I)                  12
5  Emerald + 1 Book = 1 Enchanted Book (Multishot I)                12
14 Emerald + 1 Book = 1 Enchanted Book (Piercing IV)                12
17 Emerald + 1 Book = 1 Enchanted Book (Power V)                    12
14 Emerald + 1 Book = 1 Enchanted Book (Projectile Protection IV)   12         
14 Emerald + 1 Book = 1 Enchanted Book (Protection IV)              12
8  Emerald + 1 Book = 1 Enchanted Book (Punch II)                   12
11 Emerald + 1 Book = 1 Enchanted Book (Quick Charge III)           12
11 Emerald + 1 Book = 1 Enchanted Book (Respiration III)            12
11 Emerald + 1 Book = 1 Enchanted Book (Riptide III)                12
17 Emerald + 1 Book = 1 Enchanted Book (Sharpness V)                12
5  Emerald + 1 Book = 1 Enchanted Book (Silk Touch I)               12
17 Emerald + 1 Book = 1 Enchanted Book (Smite V)                    12
#22Emerald + 1 Book = 1 Enchanted Book (Soul Speed III)             12
11 Emerald + 1 Book = 1 Enchanted Book (Sweeping Edge III)          12
#22Emerald + 1 Book = 1 Enchanted Book (Swift Sneak III)            12
11 Emerald + 1 Book = 1 Enchanted Book (Thorns III)                 12
11 Emerald + 1 Book = 1 Enchanted Book (Unbreaking III)             12
#22Emerald + 1 Book = 1 Enchanted Book (Wind Burst III)             12
10 Emerald + 1 Book = 1 Enchanted Book (Binding I)                  12
10 Emerald + 1 Book = 1 Enchanted Book (Vanishing I)                12

#########
# MASON #
#########
## CHANGES ##

-Removed random selection of trades

--Novice
---Reduced `Brick` trade from `16` to `12` (Standarized Item trade limits)

--Apprentice

--Journeyman

--Expert
---Increased 'Nether Quartz' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Added 'Terracotta' trade not present in default game (Trade Omission Reinstatement)
---Added individual 'Stained Terracotta' trades (Removed trade ambiguity)
---Increased 'Stained Terracotta' trade limits from '12' to '16' (Standardized Block trade limits)
---Removed 'Glazed Terracotta' trades. (Rearranged trades)

--Master
---Added individual 'Glazed Terracotta' trades (Removed trade ambiguity)
---Increased 'Glazed Terracotta' trade limits from '12' to '16' (Standardized Block trade limits)
---Increased 'Quartz Pillar' trade limits from '12' to '16' (Standardized Block trade limits)
---Increased 'Block of Quartz' trade limits from '12' to '16' (Standardized Block trade limits)

############
## TRADES ##
*********************
* TOTAL TRADES = 47 *
*********************
## NOVICE ## = 2
10 Clay Ball        = 1 Emerald                         16
1  Emerald          = 10 Brick                          12
## APPRENTICE ## = 2
20 Stone            = 1 Emerald                         16
1  Emerald          = 4 Chiseled Stone Bricks           16
## JOURNEYMAN ## = 7
16 Andesite         = 1 Emerald                         16
16 Diorite          = 1 Emerald                         16
16 Granite          = 1 Emerald                         16
1  Emerald          = 4 Dripstone Block                 16
1  Emerald          = 4 Polished Andesite               16
1  Emerald          = 4 Polished Diorite                16
1  Emerald          = 4 Polished Granite                16
## EXPERT ## = 18
12 Nether Quartz    = 1 Emerald                         16
#1 Emerald          = 1 Terracotta                      16
1  Emerald          = 1 Stained Terracotta (Red)        16
1  Emerald          = 1 Stained Terracotta (Orange)     16
1  Emerald          = 1 Stained Terracotta (Brown)      16
1  Emerald          = 1 Stained Terracotta (Black)      16
1  Emerald          = 1 Stained Terracotta (Gray)       16
1  Emerald          = 1 Stained Terracotta (Light Gray) 16
1  Emerald          = 1 Stained Terracotta (White)      16
1  Emerald          = 1 Stained Terracotta (Yellow)     16
1  Emerald          = 1 Stained Terracotta (Lime)       16
1  Emerald          = 1 Stained Terracotta (Green)      16
1  Emerald          = 1 Stained Terracotta (Cyan)       16
1  Emerald          = 1 Stained Terracotta (Light Blue) 16
1  Emerald          = 1 Stained Terracotta (Blue)       16
1  Emerald          = 1 Stained Terracotta (Purple)     16
1  Emerald          = 1 Stained Terracotta (Magenta)    16
1  Emerald          = 1 Stained Terracotta (Pink)       16
## MASTER ## = 18
1  Emerald          = 1 Block of Quartz                 16
1  Emerald          = 1 Quartz Pillar                   16
1  Emerald          = 1 Glazed Terracotta (Red)         16
1  Emerald          = 1 Glazed Terracotta (Orange)      16
1  Emerald          = 1 Glazed Terracotta (Brown)       16
1  Emerald          = 1 Glazed Terracotta (Black)       16
1  Emerald          = 1 Glazed Terracotta (Gray)        16
1  Emerald          = 1 Glazed Terracotta (Light Gray)  16
1  Emerald          = 1 Glazed Terracotta (White)       16
1  Emerald          = 1 Glazed Terracotta (Yellow)      16
1  Emerald          = 1 Glazed Terracotta (Lime)        16
1  Emerald          = 1 Glazed Terracotta (Green)       16
1  Emerald          = 1 Glazed Terracotta (Cyan)        16
1  Emerald          = 1 Glazed Terracotta (Light Blue)  16
1  Emerald          = 1 Glazed Terracotta (Blue)        16
1  Emerald          = 1 Glazed Terracotta (Purple)      16
1  Emerald          = 1 Glazed Terracotta (Magenta)     16
1  Emerald          = 1 Glazed Terracotta (Pink)        16

############
# SHEPHERD #
############
## CHANGES ##

-Removed random selection of trades

--Novice
---Reduced 'Shears' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Added 'Wool' trades. (Rearranged trades)
---Added individual 'Wool' trades (Removed trade ambiguity)

--Apprentice
---Removed 'White/Lime/Light_Blue Dye' trades. (Rearranged trades)
---Added 'Red/Orange/Brown Dye' trades. (Rearranged trades)
---Removed 'Wool' trades. (Rearranged trades)
---Added individual 'Carpet' trades (Removed trade ambiguity)

--Journeyman
---Added 'White/Lime/Green/Cyan Dye' trades. (Rearranged trades)
---Removed 'Red/Orange/Pink Dye' trades. (Rearranged trades)
---Added individual 'Bed' trades (Removed trade ambiguity)
---Increased `Bed` trade limit from `12` to `16` (Standardized Block trade limits)

--Expert
---Added 'Light Blue/Pink Dye' trades. (Rearranged trades)
---Removed 'Brown Dye' trade. (Rearranged trades)
---Added individual 'Banner' trades (Removed trade ambiguity)
---Increased `Banner` trade limit from `12` to `16` (Standardized Block trade limits)

--Master
---Increased `Painting` trades limit from `12` to `16` (Standardized Block trade limits)
---Added individual 'Painting' trades (Removed trade ambiguity)
---Reduced individual 'Painting' trade amount from '3' to '1' (Reduced Quantity for Specific Painting)
---Increased individual 'Painting' trade cost from '2' emeralds for '3' generic paintings to '1' emerald for '1' specific painting. (Adjusted Price)
---Added 'Earth/Fire/Water/Wind' trades not present in default game (Trade Omission Reinstatement)

############
## TRADES ##
**********************
* TOTAL TRADES = 136 *
**********************
## NOVICE ## = 21
18 Brown Wool       = 1 Emerald             16
18 Black Wool       = 1 Emerald             16
18 Gray Wool        = 1 Emerald             16
18 White Wool       = 1 Emerald             16
2  Emerald          = 1 Shears              3
1  Emerald          = 1 Wool (Red)          16
1  Emerald          = 1 Wool (Orange)       16
1  Emerald          = 1 Wool (Brown)        16
1  Emerald          = 1 Wool (Black)        16
1  Emerald          = 1 Wool (Gray)         16
1  Emerald          = 1 Wool (Light Gray)   16
1  Emerald          = 1 Wool (White)        16
1  Emerald          = 1 Wool (Yellow)       16
1  Emerald          = 1 Wool (Lime)         16
1  Emerald          = 1 Wool (Green)        16
1  Emerald          = 1 Wool (Cyan)         16
1  Emerald          = 1 Wool (Light Blue)   16
1  Emerald          = 1 Wool (Blue)         16
1  Emerald          = 1 Wool (Purple)       16
1  Emerald          = 1 Wool (Magenta)      16
1  Emerald          = 1 Wool (Pink)         16
## APPRENTICE ## = 21
12 Red Dye          = 1 Emerald             16
12 Orange Dye       = 1 Emerald             16
12 Brown Dye        = 1 Emerald             16
12 Black Dye        = 1 Emerald             16
12 Gray Dye         = 1 Emerald             16
1  Emerald          = 4 Carpet (Red)        16
1  Emerald          = 4 Carpet (Orange)     16
1  Emerald          = 4 Carpet (Brown)      16
1  Emerald          = 4 Carpet (Black)      16
1  Emerald          = 4 Carpet (Gray)       16
1  Emerald          = 4 Carpet (Light Gray) 16
1  Emerald          = 4 Carpet (White)      16
1  Emerald          = 4 Carpet (Yellow)     16
1  Emerald          = 4 Carpet (Lime)       16
1  Emerald          = 4 Carpet (Green)      16
1  Emerald          = 4 Carpet (Cyan)       16
1  Emerald          = 4 Carpet (Light Blue) 16
1  Emerald          = 4 Carpet (Blue)       16
1  Emerald          = 4 Carpet (Purple)     16
1  Emerald          = 4 Carpet (Magenta)    16
1  Emerald          = 4 Carpet (Pink)       16
## JOURNEYMAN ## = 21
12 Light Gray Dye   = 1 Emerald             16
12 White Dye        = 1 Emerald             16
12 Yellow Dye       = 1 Emerald             16
12 Lime Dye         = 1 Emerald             16
12 Green Dye        = 1 Emerald             16
3  Emerald          = 1 Bed (Red)           16
3  Emerald          = 1 Bed (Orange)        16
3  Emerald          = 1 Bed (Brown)         16
3  Emerald          = 1 Bed (Black)         16
3  Emerald          = 1 Bed (Gray)          16
3  Emerald          = 1 Bed (Light Gray)    16
3  Emerald          = 1 Bed (White)         16
3  Emerald          = 1 Bed (Yellow)        16
3  Emerald          = 1 Bed (Lime)          16
3  Emerald          = 1 Bed (Green)         16
3  Emerald          = 1 Bed (Cyan)          16
3  Emerald          = 1 Bed (Light Blue)    16
3  Emerald          = 1 Bed (Blue)          16
3  Emerald          = 1 Bed (Purple)        16
3  Emerald          = 1 Bed (Magenta)       16
3  Emerald          = 1 Bed (Pink)          16
## EXPERT ## = 22
12 Cyan Dye         = 1 Emerald             16
12 Light Blue Dye   = 1 Emerald             16
12 Blue Dye         = 1 Emerald             16
12 Purple Dye       = 1 Emerald             16
12 Magenta Dye      = 1 Emerald             16
12 Pink Dye         = 1 Emerald             16
3  Emerald          = 1 Banner (Red)        16
3  Emerald          = 1 Banner (Orange)     16
3  Emerald          = 1 Banner (Brown)      16
3  Emerald          = 1 Banner (Black)      16
3  Emerald          = 1 Banner (Gray)       16
3  Emerald          = 1 Banner (Light Gray) 16
3  Emerald          = 1 Banner (White)      16
3  Emerald          = 1 Banner (Yellow)     16
3  Emerald          = 1 Banner (Lime)       16
3  Emerald          = 1 Banner (Green)      16
3  Emerald          = 1 Banner (Cyan)       16
3  Emerald          = 1 Banner (Light Blue) 16
3  Emerald          = 1 Banner (Blue)       16
3  Emerald          = 1 Banner (Purple)     16
3  Emerald          = 1 Banner (Magenta)    16
3  Emerald          = 1 Banner (Pink)       16
## MASTER ## = 51
# 1x1
1  Emerald          = 1 Painting (Albanian)                   16
1  Emerald          = 1 Painting (de_aztec)                   16
1  Emerald          = 1 Painting (de_aztec2)                  16
1  Emerald          = 1 Painting (Kebab med tre pepperoni)    16
1  Emerald          = 1 Painting (Meditative)                 16
1  Emerald          = 1 Painting (Paradistrad)                16
1  Emerald          = 1 Painting (Target Successfully Bombed) 16
1  Emerald          = 1 Painting (Wasteland)                  16
# 1x2
1  Emerald          = 1 Painting (Graham)                     16
1  Emerald          = 1 Painting (Prairie Ride)               16
1  Emerald          = 1 Painting (Wanderer)                   16
# 2x1
1  Emerald          = 1 Painting (Bonjour Monsieur Courbet)   16
1  Emerald          = 1 Painting (Creebet)                    16
1  Emerald          = 1 Painting (Pool, The)                  16
1  Emerald          = 1 Painting (Seaside)                    16
1  Emerald          = 1 Painting (sunset_dense)               16
# 2x2
1  Emerald          = 1 Painting (Baroque)                    16
1  Emerald          = 1 Painting (Bust)                       16
#1 Emerald          = 1 Painting (Earth)                      16
#1 Emerald          = 1 Painting (Fire)                       16
1  Emerald          = 1 Painting (Humble)                     16
1  Emerald          = 1 Painting (Match)                      16
1  Emerald          = 1 Painting (Skull and Roses)            16
1  Emerald          = 1 Painting (Stage Is Set, The)          16
1  Emerald          = 1 Painting (Void, The)                  16
#1 Emerald          = 1 Painting (Water)                      16
1  Emerald          = 1 Painting (Wither)                     16
#1 Emerald          = 1 Painting (Wind)                       16
# 3X3
1  Emerald          = 1 Painting (Bouquet)                    16
1  Emerald          = 1 Painting (Cavebird)                   16
1  Emerald          = 1 Painting (Cotan)                      16
1  Emerald          = 1 Painting (Dennis)                     16
1  Emerald          = 1 Painting (Endboss)                    16
1  Emerald          = 1 Painting (Fern)                       16
1  Emerald          = 1 Painting (Owlemons)                   16
1  Emerald          = 1 Painting (Sunflowers)                 16
1  Emerald          = 1 Painting (Tides)                      16
# 3x4
1  Emerald          = 1 Painting (Backyard)                   16
1  Emerald          = 1 Painting (Pond)                       16
# 4x2
1  Emerald          = 1 Painting (Changing)                   16
1  Emerald          = 1 Painting (Fighters)                   16
1  Emerald          = 1 Painting (Finding)                    16
1  Emerald          = 1 Painting (Lowmist)                    16
1  Emerald          = 1 Painting (Passage)                    16
# 4x3
1  Emerald          = 1 Painting (Kong)                       16
1  Emerald          = 1 Painting (Mortal Coil)                16
# 4x4
1  Emerald          = 1 Painting (Orb)                        16
1  Emerald          = 1 Painting (Pigscene)                   16
1  Emerald          = 1 Painting (Pointer)                    16
1  Emerald          = 1 Painting (Skull On Fire)              16
1  Emerald          = 1 Painting (Unpacked)                   16

#############
# TOOLSMITH #
#############
## CHANGES ##

-Removed random selection of trades

--Novice
---Reduced 'Coal' purchase ammount from '15' to '10' (Standardized Purchase ammounts)
---Reduced 'Stone Shovel' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Reduced 'Stone Hoe' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Reduced 'Stone Axe' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Reduced 'Stone Pickaxe' trade limit from '12' to '3' (Standardized Equipment trade limit)

--Apprentice
---Increased 'Iron Ingot' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Increased 'Bell' trade limit from `12` to `16` (Standardized Block trade limit)

--Journeyman
---Reduced 'Flint' purchase ammount from '30' to '24' (Standardized Purchase ammounts)
---Increased 'Flint' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Removed Random enchantment from 'Iron Shovel' trade. (Removed random enchantments)
---Reduced 'Iron Shovel' price from '7' to '1'(Standardized Material costs)
---Added 'Iron Hoe' trade not present in default game (Trade Omission Reinstatement)
---Removed Random enchantment from 'Iron Axe' trade. (Removed random enchantments)
---Reduced 'Iron Axe' price from '6' to '3'(Standardized Material costs)
---Removed Random enchantment from 'Iron Pickaxe' trade. (Removed random enchantments)
---Reduced 'Iron Pickaxe' price from '8' to '3'(Standardized Material costs)
---Removed 'Diamond Hoe' trade. (Equipment Rearrangement)

--Expert
---Added 'Diamond Hoe' trade. (Equipment Rearrangement)
---Increased 'Diamond' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Removed Random enchantment from 'Diamond Shovel' trade. (Removed random enchantments)
---Reduced 'Diamond Shovel' price from '10' to '2'(Standardized Material costs)
---Removed Random enchantment from 'Diamond Axe' trade. (Removed random enchantments)
---Reduced 'Diamond Axe' price from '17' to '6'(Standardized Material costs)

--Master
---Removed Random enchantment from 'Diamond Pickxe' trade. (Removed random enchantments)
---Reduced 'Diamond Pickaxe' price from '18' to '6'(Standardized Material costs)

############
## TRADES ##
*********************
* TOTAL TRADES = 17 *
*********************
## NOVICE ## = 5
10 Coal         = 1 Emerald         16
1  Emerald      = 1 Stone Shovel    3
1  Emerald      = 1 Stone Hoe       3
1  Emerald      = 1 Stone Axe       3
1  Emerald      = 1 Stone Pickaxe   3
## APPRENTICE ## = 2
4  Iron Ingot   = 1 Emerald         16
36 Emerald      = 1 Bell            16
## JOURNEYMAN ## = 2
24 Flint        = 1 Emerald         16
1  Emerald      = 1 Iron Shovel     3
#2 Emerald      = 1 Iron Hoe        3
3  Emerald      = 1 Iron Axe        3
3  Emerald      = 1 Iron Pickaxe    3
## EXPERT ## = 4
1  Diamond      = 1 Emerald         16
2  Emerald      = 1 Diamond Shovel  3
4  Emerald      = 1 Diamond Hoe     3
6  Emerald      = 1 Diamond Axe     3
## MASTER ## = 1
6  Emerald      = 1 Diamond Pickaxe 3

###############
# WEAPONSMITH #
###############
## CHANGES ##

-Removed random selection of trades

--Novice
---Reduced 'Coal' purchase ammount from '15' to '10' (Standardized Purchase ammounts)
---Reduced 'Iron Axe' trade limit from '12' to '3' (Standardized Equipment trade limit)
---Removed 'Iron Sword' trade. (Equipment Rearrangement)
---Added 'Iron Spear' trade not present in default game (Trade Omission Reinstatement)

--Apprentice
---Increased 'Iron Ingot' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Increased 'Bell' trade limit from `12` to `16` (Standardized Block trade limit)
---Added 'Iron Sword' trade. (Equipment Rearrangement)
---Removed Random enchantment from 'Iron Sword' trade. (Removed random enchantments)
---Reduced 'Iron Sword' price from '7' to '2'(Standardized Material costs)

--Journey
---Increased 'Flint' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Added 'Diamond Spear' trade not present in default game (Trade Omission Reinstatement)

--Expert
---Increased 'Diamond' trade limit from '12' to '16' (Standardized Emerald Exchange trade limit)
---Removed Random enchantment from 'Diamond Axe' trade. (Removed random enchantments)
---Reduced 'Diamond Axe' price from '13' to '6'(Standardized Material costs)

--Master
---Removed Random enchantment from 'Diamond Sword' trade. (Removed random enchantments)
---Reduced 'Diamond Sword' price from '13' to '4'(Standardized Material costs)

############
## TRADES ##
*********************
* TOTAL TRADES = 11 *
*********************
## NOVICE ## = 3
10 Coal         = 1 Emerald         16
#1 Emerald      = 1 Iron Spear      3
3  Emerald      = 1 Iron Axe        3
## APPRENTICE ## = 2
4  Iron Ingot   = 1 Emerald         16
2  Emerald      = 1 Iron Sword      3
36 Emerald      = 1 Bell            16
## JOURNEYMAN ## = 1
24 Flint        = 1 Emerald         16
#2 Diamond      = 1 Diamond Spear   3
## EXPERT ## = 2
1  Diamond      = 1 Emerald         16
6  Emerald      = 1 Diamond Axe     3
## MASTER ## = 1
4  Emerald      = 1 Diamond Sword   3

####################
# WANDERING TRADER #
####################
## CHANGES ##

-Removed random selection of trades

--Buying
---Increased 'Water Bottle' trade limit from '2' to '16' (Standardized Emerald Exchange trade limit)
---Increased 'Hay Block' trade limit from '2' to '16' (Standardized Emerald Exchange trade limit)
---Increased 'Baked Potato  ' trade limit from '2' to '16' (Standardized Emerald Exchange trade limit)
---Increased 'Water Bucket ' trade limit from '2' to '16' (Standardized Emerald Exchange trade limit)
---Increased 'Milk Bucket ' trade limit from '2' to '16' (Standardized Emerald Exchange trade limit)
---Increased 'Fermented Spider Eye' trade limit from '2' to '16' (Standardized Emerald Exchange trade limit)

--Common
---Increased 'Acacia Sapling' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Acacia Log' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Birch Sapling' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Birch Log' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Cherry Sapling' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Cherry Log' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Dark Oak Sapling' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Dark Oak Log' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Jungle Sapling' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Jungle Log' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Mangrove Propagule' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Mangrove Log' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Oak Sapling' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Oak Log' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Pale Oak Sapling' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Pale Oak Log' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Spruce Sapling' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Spruce Log' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Fern' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Firefly Bush' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Dry Tall Grass' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Vine' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Pale Hanging Moss' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Pale Moss Block' trade from `5` to `16` (Standardized Block trade limit)
---Increased 'Moss Block' trade from `5` to `16` (Standardized Block trade limit)
---Increased 'Rooted Dirt' trade from `5` to `16` (Standardized Block trade limit)
---Increased 'Podzol' trade from `6` to `16` (Standardized Block trade limit)
---Increased 'Brown Mushroom' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Red Mushroom' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Beetroot Seeds' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Wheat Seeds' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Melon Seeds' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Pumpkin Seeds' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Pumpkin' trade from `4` to `16` (Standardized Block trade limit)
---Increased 'Sugar Cane' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Cactus' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Sand' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Red Sand' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Poppy' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Red Tulip' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Orange Tulip' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Golden Dandelion' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Open Eyeblossom' trade from `7` to `16` (Standardized Block trade limit)
---Increased 'White Tulip' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Lily of the Valley' trade from `7` to `16` (Standardized Block trade limit)
---Increased 'Azure Bluet' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Oxeye Daisy' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Wildflowers' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Dandelion' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Blue Orchid' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Cornflower' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Allium ' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Pink Tulip' trade from `12` to `16` (Standardized Block trade limit)

--Uncommon
---Increased 'Sea Pickle' trade from `5` to `16` (Standardized Block trade limit)
---Increased 'Kelp' trade from `12` to `16` (Standardized Block trade limit)
---Increased 'Lily Pad' trade from `2` to `16` (Standardized Block trade limit)
---Increased 'Small Dripleaf' trade from `5` to `16` (Standardized Block trade limit)
---Increased 'Brain Coral Block' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Bubble Coral Block' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Fire Coral Block' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Horn Coral Block' trade from `8` to `16` (Standardized Block trade limit)
---Increased 'Tube Coral Block' trade from `8` to `16` (Standardized Block trade limit)
---Reduced 'Tropical Fish Bucket' trade from `4` to `3` (Standardized Equipment trade limit)
---Reduced 'Pufferfish Bucket' trade from `4` to `3` (Standardized Equipment trade limit)
---Increased 'Nautilus Shell' trade from `5` to `12` (Standardized Item trade limit)
---Increased 'Packed Ice' trade from `6` to `16` (Standardized Block trade limit)
---Increased 'Blue Ice' trade from `6` to `16` (Standardized Block trade limit)
---Increased 'Glowstone' trade from `5` to `16` (Standardized Block trade limit)
---Increased 'Pointed Dripstone' trade from `5` to `16` (Standardized Block trade limit)
---Increased 'Slime Ball' trade from `5` to `12` (Standardized Item trade limit)
---Increased 'Gunpowder' trade from `2` to `12` (Standardized Item trade limit)
---Increased 'Name Tag' trade from `5` to `12` (Standardized Item trade limit)
---Removed Random enchantment from 'Iron Pickaxe' trade. (Removed random enchantments)
---Reduced 'Iron Pickaxe' price from '1' to '3' (Standardized Material costs)
---Increased 'Iron Pickaxe' trade from `1` to `3` (Standardized Equipment trade limit)
---Increased 'Potion (Invisibility)' trade from `1` to `12` (Standardized Item trade limit)

############
## TRADES ##
*********************
* TOTAL TRADES = 96 *
*********************
Buy:
## BUYING ## 6
1  Water Bottle         = 1 Emerald   16
1  Hay Block            = 1 Emerald   16
4  Baked Potato         = 1 Emerald   16
1  Water Bucket         = 2 Emerald   16
1  Milk Bucket          = 2 Emerald   16
1  Fermented Spider Eye = 3 Emerald   16
Sell:
## COMMON ## = 53
## WOOD & SAPPLINGS ##
5  Emerald = 1 Acacia Sapling         16
1  Emerald = 8 Acacia Log             16
5  Emerald = 1 Birch Sapling          16
1  Emerald = 8 Birch Log              16
5  Emerald = 1 Cherry Sapling         16
1  Emerald = 8 Cherry Log             16
5  Emerald = 1 Dark Oak Sapling       16
1  Emerald = 8 Dark Oak Log           16
5  Emerald = 1 Jungle Sapling         16
1  Emerald = 8 Jungle Log             16
5  Emerald = 1 Mangrove Propagule     16
1  Emerald = 8 Mangrove Log           16
5  Emerald = 1 Oak Sapling            16
1  Emerald = 8 Oak Log                16
5  Emerald = 1 Pale Oak Sapling       16
1  Emerald = 8 Pale Oak Log           16
5  Emerald = 1 Spruce Sapling         16
1  Emerald = 8 Spruce Log             16
## LAND VEGITATION ##
1  Emerald = 1 Fern                   16
3  Emerald = 1 Firefly Bush           16
1  Emerald = 1 Tall Dry Grass         16
1  Emerald = 3 Vine                   16
1  Emerald = 3 Pale Hanging Moss      16
1  Emerald = 2 Pale Moss Block        16
1  Emerald = 2 Moss Block             16
1  Emerald = 2 Rooted Dirt            16
3  Emerald = 3 Podzol                 16
1  Emerald = 3 Brown Mushroom         16
1  Emerald = 3 Red Mushroom           16
## SEEDS ## (Produces more)
1  Emerald = 1 Beetroot Seeds         16
1  Emerald = 1 Wheat Seeds            16
1  Emerald = 1 Melon Seeds            16
1  Emerald = 1 Pumpkin Seeds          16
1  Emerald = 1 Pumpkin                16
1  Emerald = 1 Sugar Cane             16
3  Emerald = 1 Cactus                 16
## SAND ##
1  Emerald = 8 Sand                   16
1  Emerald = 4 Red Sand               16
## FLOWERS ##
1  Emerald = 1 Poppy                  16
1  Emerald = 1 Red Tulip              16
1  Emerald = 1 Orange Tulip           16
2  Emerald = 1 Golden Dandelion       16
1  Emerald = 1 Open Eyeblossom        16
1  Emerald = 1 White Tulip            16
1  Emerald = 1 Lily of the Valley     16
1  Emerald = 1 Azure Bluet            16
1  Emerald = 1 Oxeye Daisy            16
1  Emerald = 1 Wildflowers            16
1  Emerald = 1 Dandelion              16
1  Emerald = 1 Blue Orchid            16
1  Emerald = 1 Cornflower             16
1  Emerald = 1 Allium                 16
1  Emerald = 1 Pink Tulip             16
## UNCOMMON ## = 37
## AQUATIC VEGITATION ##
2  Emerald = 1 Sea Pickle             16
3  Emerald = 1 Kelp                   16
1  Emerald = 5 Lily Pad               16
1  Emerald = 2 Small Dripleaf         16
## CORAL ##
3  Emerald = 1 Brain Coral Block      16
3  Emerald = 1 Bubble Coral Block     16
3  Emerald = 1 Fire Coral Block       16
3  Emerald = 1 Horn Coral Block       16
3  Emerald = 1 Tube Coral Block       16
## AQUATIC EQUIPMENT/ITEMS ##
3  Emerald = 1 Tropical Fish Bucket   3
3  Emerald = 1 Pufferfish Bucket      3
5  Emerald = 1 Nautilus Shell         12
## ICE ##
1  Emerald = 1 Packed Ice             16
6  Emerald = 1 Blue Ice               16
## MISCELANEOUS TRADES ##
2  Emerald = 1 Glowstone              16
1  Emerald = 2 Pointed Dripstone      16
4  Emerald = 1 Slime Ball             12
1  Emerald = 4 Gunpowder              12
1  Emerald = 1 Name Tag               12
3  Emerald = 1 Iron Pickaxe           3
5  Emerald = 1 Potion (Invisibility)  12
## DYES ##
1  Emerald = 3 Red Dye                12
1  Emerald = 3 Orange Dye             12
1  Emerald = 3 Brown Dye              12
1  Emerald = 3 Black Dye              12
1  Emerald = 3 Gray Dye               12
1  Emerald = 3 Light Gray Dye         12
1  Emerald = 3 White Dye              12
1  Emerald = 3 Yellow Dye             12
1  Emerald = 3 Lime Dye               12
1  Emerald = 3 Green Dye              12
1  Emerald = 3 Cyan Dye               12
1  Emerald = 3 Light Blue Dye         12
1  Emerald = 3 Blue Dye               12
1  Emerald = 3 Purple Dye             12
1  Emerald = 3 Magenta Dye            12
1  Emerald = 3 Pink Dye               12